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USCB Research and Scholarship Day

List of Abstracts in the Category of Visual Arts (Total 7)

Abstract ID:33
Abstract Title:USCB 3D Golf 2.0 Video Game Level Design
Student:.Brian Bartholf (bsb@email.uscb.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Brian Bartholf, Joey Roberts, Nicholas Bell
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows continued development for MART B281/381 Video Game Design 1 & 2 USCB 3D Golf Game. We applied the MDA design framework to create interesting levels using the game engine Unity. We used player-centric visual design by first creating unique aesthetics of how the player will experience each level. Some levels require aesthetics that promote curiosity and exploration, while other levels promote active avoidance of dangers. Then we designed specific interaction events that will generate the desired experience, such as challenges that affect player health, navigation, or perception. Lastly, we developed mechanics and operational logics that supported the desired game play. One level employs a switching environments mechanic, while one provides a navigation system for finding key golf items, and another creates a golf assault in a flying Beaufort arsenal where you must avoid being wounded or falling off the island.

Abstract ID:35
Abstract Title:The Making of “Goal?” Animation
Student:.Nicholas Bell (nrbell@email.sc.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Nicholas Bell
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
In MART B310 (Digital Animation 2) my project used blender, an animation software to create the illusion of life in 3D digital characters. My characters are a box, flour sack and a humanoid figure. The poster displays research about the principles of animation. I created a narrative about a box character who attempts to kick a ball into a soccer goal. I texture mapped objects such as a plane for the soccer field, a sphere for the soccer ball and the characters. The biggest challenge in texture mapping was creating a panoramic background. After developing my characters and the setting, I set key frames to place my characters and objects where ever I needed them to be. The last couple of steps are placing sounds in my animation and making test renders. After many hours of development and editing, the project was rendered into a final QuickTime movie.

Abstract ID:20
Abstract Title:Making of ``Jellyball'' animation
Student:.James Cheatham (cheathj@email.uscb.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: James Cheatham
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows the making of the short animation Jellyball, created for MART B310 Digital Animation 2. I wanted to produce an animation that fit the mood of the music and video games that I enjoy in my free time with my love of basketball. Using a minimalist style, in Blender 3D software I created pre-production designs, modeled, rigged and animated several characters, and added sound effects in post-production.

Abstract ID:26
Abstract Title:Visual Branding for USCB's Film & Digital Media Symposium
Student:.Samantha Clark (srclark@email.sc.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Samantha Clark, Shaquiella Holmes, Abbey Long, and Eva Zygmuntowicz
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows research that students in Graphic Design 1 did to visually brand USCB's Film and Digital Media Symposium. We illustrated movie and Beaufort themed posters in Adobe Photoshop, designed vector based logos in Illustrator, and modeled 3D motion graphics in Blender. These graphic and branding elements are being used in a final project website design developed in Dreamweaver.

Abstract ID:45
Abstract Title:Exploring Cubist Concepts using Digital and Physical Media
Student:.Clarissa Jane Ibarra (cibarra@email.sc.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Samantha Clark, Itzel Guedea, Clarissa Ibarra, Bradley Lamb, Jones Miller, Bryant Vandross, Eva Zygmuntowicz
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows Digital Imaging course projects that explore Cubist concepts of perception inspired by the techniques of David Hockney. In our first project we used Hockney’s “joiner” method as a starting point to explore motion using 2D and 3D software. Our practice involved unwrapping textures in Blender animation software, and compressing frames of motion into one composite image in Adobe Photoshop. We then created digital prints enhanced with physical media and collage, creating hybrid aesthetics. Then we mapped our mixed-media collages back into our Blender projects to animate the results, bringing our 2D prints to life. As a final project, we imported our 3D environments into Unity game engine, and used coding to make interactive “joiners”, which we captured to prints.

Abstract ID:34
Abstract Title:Visual Effects for an SCETV Climate Change Documentary
Student:.Michael J Roberts (mjr5@email.sc.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Joey Roberts, Bradley Stanley, Kristen Cyrilla, Brian Bartholf
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows how we created motion graphics to visualize the flooding effects of predicted sea level rise for the South Carolina Educational Television documentary, Climate Change: A Local Focus. Our MART B250 Broadcast Design 1 project involved separating photos of Lowcountry monuments into layers so we could composite floodwaters into the scene, and then animate the layers to create a 2.5D parallax visual effect. We also used Google Earth to show how places like downtown Beaufort and Charleston would look with six meters of sea level rise, and edited the animation elements into a video segment to be used in the documentary.

Abstract ID:37
Abstract Title:Designing a Documentary Segment for SCETV’s Palmetto Scene
Student:.Bradley Stanley (bstanley@email.uscb.edu)
Faculty Mentor:.Topher Maraffi (cmaraffi@uscb.edu)
Author List: Joey Roberts, Bradley Stanley
Program: Fine Arts
Abstract Category: Visual Arts

Abstract:
This poster shows a real-world broadcast design and documentary project done as part of our South Carolina Educational Television student internship. Our project, in partnership with SCETV aims to spotlight the Beaufort International Film Festival(BIFF) and the USCB Film and Digital Media Symposium which is new to the festival this year. Learning the production process, we went through pre-production planning , production and post-production editing. With the help of SCETV industry experienced faculty, we learned how to plan for the event, properly frame video shots using different techniques, capturing audio and lighting a scene, interviewing festival goers, and editing footage to create a cohesive story. Also, we applied post-production graphics techniques learned in our Broadcast Design 1 MART 250 class such as lower thirds and customized transitions. The goal of our project is to inform South Carolinians on the happenings in the Lowcountry in a visually appealing, interesting video segment while adhering to SCETV’s broadcast quality standards.